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Esports and media coverage

 the esports world has been looking for signs that competitive video games are breaking through to the mainstream and getting their due consideration as a legitimate part of the sports world. One such highly visible sign came last month, when ESPN The Magazine announced Tyler "Ninja" Blevins would be the first esports athlete featured on its cover, as part of a special "Gaming Issue" of the magazine. That highly visible moment didn't come out of nowhere, though. As an organization, ESPN has been covering esports seriously for years now. The "worldwide leader in sports" gave esports its own dedicated section (or vertical) on the ESPN website back in early 2016. That's the first time a "new" sport had been added to that high-level lineup since the launch of a poker vertical in the early 2000s (a pro wrestling vertical followed later in 2016). For ESPN Senior Esports Editor Ryan Garfat, the moment he got hooked on the scene came at the 2014 ...

GAMBLING AND ESPORTS

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  WHAT ARE ESPORTS? ESports has established itself as a real sport in many countries. Basically, esports is an acronym for electronic sports. Esports is a kind of sports competition which uses online games and video games on computers. It is often organized in multiplayer video games, particularly professional players, individually or in teams. Players earns a lot of money with these and treated as some kind of heroes by fans. The popularity of esports in India is rapidly growing because of the good internet availability across the country. Because of these major sports startups were created such as Cobx Gaming, JetSynthesys and Nodwin Gaming. If we talk about this era the esports industry in india is estimated to be worth INR 43.8 billion and is expected to increase to INR 118.8 billion by 2023 which is huge. It does not stop there! Esports dominated the Indian market mainly because of these streaming platforms like youtube and twitch these streaming platforms is giving ...

eSports and ethical issues

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   eSports and ethical issues What are eSports? eSports stands for electronic sports which is a competitive sport like tournament based around team games. eSports has only very recently started to grow so much and is still working out a lot of issues to be a concreate platform and idea. so the first issue is drugs in eSports   as it is with real sports drugs use going into matches in eSports to boost performance is barred some of the banned substances include stimulants, narcotics, glucocorticoids. the drug that has been the frontrunner in being barred from eSports however is Adderall this is because it increase focus, stamina, consistency, and playability. drugs in eSports are treated just like in real sports but there have not been any official statement on regulated drug tests on the players  while it is stated that its okay for players to take Adderall if they have a medical reason to have it prescribed anyone else should not be taking it or other drugs and ...

DRUGS IN E-SPORTS: A SINISTER DARKNESS IN THE BUDDING LIGHT

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  Every semester, I and my friends take up a common topic, make its subtopic and write a blog to generate social awareness and how to face it for the last 3 semesters, we have raised concerns about social issues, psychological barriers, and talked about its prevention and cure .but this semester, we decided to go forward with a topic which is not a social issue but actually a career about which we almost know nothing about e-sports. All of us decided to take up a sub-topic regarding this to discuss the pros and cons, and as the name itself has sports in it, like all other sports, e-sports is also not exempt of the performance-enhancing drugs and their sinister effects. but before we talked about it, it is important for us to know exactly what has forced the player to take this big step. Has e-sports already reached a level that it can contest with top-tier sports? First, we will see it briefly.   First, let me make a point clear. we are talking about e-sports which is comp...

Data analytics and machine learning in E-Sports

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  Electronic sports (e-sports) can be defined as multiplayer digital games played competitively by an audience. E-sports mainly includes multiplayer video game competitions between the professionals(generally). The video game most commonly played and associated with e-sports are multiplayer online battle arena (MOBA), first-person shooter (FPS), fighting, card, battle royale, and real-time strategy (RTS) games. Popular e-sports franchises include League of Legends, Dota, Counter-Strike, Valorant, Overwatch, Street Fighter, Super Smash Bros., StarCraft, etc. What’s the data analytics and its relation to e-sports?? Data analytics can be simply defined as it use for analyzing the data or simplify the data and/or high-velocity data, which presents unique computational and data-handling challenges. Skilled data analytics professionals, who generally have strong expertise in statistics, are called data scientists. Data is a fundamental requirement in every industry. Analyzing the perfo...

ESPORTS- AN EMERGING CAREER

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With everlasting time, everything changes. Each and every thing on this planet evolves and adapts with time. With the rotating time wheel, everybody ran their race and so did technology. Technology advanced, but the fundamentals of the sports always stayed the same. It started emerging and fighting for its place in the world. It evolved and paced with technology. And thus, esports emerged.  Esports has experienced a boom in popularity within the past few years. Some teens focus on studying and use technology to hone their skills, while others are trying to become popular athletes in esport. The incremental graph in the popularity of esports has created some viable careers. There are many careers in the esports industry and even more keep emerging as the industry develops: Professional player, Host, Coach, Content Creator, Marketing executive, Admin or referee, Social media manager, Production crew, Agent, and Event manager. Talking particularly about Indian esports culture, many ...